![]() ![]() ![]() When you combine all these advantages, as in an alchemical experiment, a single game will bubble out of your test tube: Crusader Kings 3. And it should be full of small details that, when you notice them after many hours of playing, will put a smile on your face. It should be clear so that no one gets lost in it unnecessarily. It should be useful and easy to use for players to use it often and often. It should be beautiful so that people like to look at it and ideally wear it. What should an ideal game map look like? In my opinion, with which it would be unwise to disagree, because I drew hundreds of maps of various fantasy worlds during my childhood years, and I am therefore a renowned expert, it should be flawless in four different respects.
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